League of Legends Wild Rift's Red Buff gets quite an annoying Nerf!
Just like other MOBA games. League of Legends Wild Rift also implements a buff system. Where the special monster killer in the jungle will get a buff that can be used to kill enemies easily. In Wild Rift itself, there are 2 op buffs that can be used by each team, Blue Buff which can be used to reduce the mana cost of each skill and CD, and a red buff that can be used to give the enemy true damage per second effect.
However, in the new update patch released by Wild Rift, it is known that the Red buff will get a fairly large reduction in damage, especially in the early game.
Crest of Cinder, or what is commonly referred to as the Red Buff, will get a reduction in damage as can be seen in the quotes above. True Damage per second given every time you attack will get a reduction in the early and late game Wild Rift.
If calculated, before getting nerf, the maximum damage will be 34 damage per second, and after nerf will only give true damage of only 25. The rough count above is calculated when the champion has the highest level of 15, and will decrease even more in the early game when the champion has a lower level.
With the presence of the nerf, of course, it will reduce the damage given by the jungler. Where with the previous META, Jungler really dominated the match, hopefully with the presence of the nerf, this game will be more balanced.
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